CopperCube for MAC – 3D authoring tool for creating games, 3D apps, and websites. This app was developed by AMBIERA Inc. and now updated into the last version. Download this Graphics & Design app for free now on


CopperCube for MAC Latest Version

CopperCube for Mac: Free Download + Review [Latest Version]. Before you download the .dmg file, here we go some fact about CopperCube that maybe you want to need to know.

App Name CopperCube App
File Size 43.9 MB
Developer AMBIERA
Update 2017-06-20
Version 5.3
Requirement Mac OS X 10.4.0
License Paid

CopperCube icon


About CopperCube App for MAC

CopperCube is a 3D authoring tool – create 3D websites, apps and games without programming. It creates Mac OS X and Windows apps, WebGL and Flash websites and Android apps. 3D games created with CopperCube also run on iOS 8 via WebGL. You don’t have any programming skills for this, you can click your apps and games together from existing actions and behaviors. But it also offers a scripting interface for advanced users. It supports everything from terrain, particle systems, character animation, effects, physics, video playback, network communication, iOS 8 (via WebGL), shader programming, animation blending, and more.

New Features

Version 5.7:

Note: While Finder will indicate that the app is at version 5.3, the developer refers to this version as 5.7.

Realtime Shadows Support:
  • CopperCube can now draw dynamic shadows, by using shadow maps.
  • This works nicely for outdoor scenes: Put a directional light into your scene and activate the “realtime shadows” checkbox of the root scene object.
realtime shadows realtime shadows:
  • You can have both static lighting (light maps), dynamic lighting (shadow maps) and no lighting (white) for objects in the same scene.
The technique used is pretty fast and also works nicely in WebGL on websites:
  • realtime shadows
  • It is possible to select manually which object should cast shadows and which should not.
  • There are also a few parameters which can influence the look of this. There is a new tutorial showing how all this works.
  • Limitations: This works only for Windows .exe target with Direct3D and for the WebGL target. Only one, namely a directional light source is supported for shadow casting. (You can also add other light sources of course, but they won’t cast shadows)
Big game support and dynamic level loading:
  • If your game uses a lot of data like textures / sounds / scenes etc, CopperCube now makes it easy to do this as well: You can now dynamically load levels and scenes at runtime. There is now a scripting function named ‘ccbSwitchToCCBFile()’, which when invoked will wipe the memory and load/start that new file. This makes it possible to split your game up easily into multiple files. Works for Windows .exe and MacOS apps.
Simplified uploading games to Android Play Store:
  • If you are using a newer Android SDK, your CopperCube generated Android game can be uploaded again directly to the store without the need to manually zip-align it. Background: Google moved the zipalign tool location in newer SDKs to another location. CopperCube now detects this.
  • google play upload
  • Additionally, CopperCube is now also compatible with Android Studio.
D3D Runtime detection:
  • The editor will now detect missing installed DirectX runtimes and provide a download link to install them.
Floating point render targets:
  • C++ code (windows.exe / mac os x): Floating point render to texture formats are now supported
Saving textures:
  • You can now save textures to disk using the new scripting function ccbSaveTexture(). This is for example useful when using the built-in 3d model texture packer, and you want to export the model or texture. You can also save textures directly in the editor by right-clicking the texture and choosing “save as…”.
Other, smaller new features and bug fixes:
  • The default Android update mode is now ‘every frame’ instead of ‘when scene changed’, resulting in a more smooth gameplay. Also, this will reduce the ‘stuttering’ which some people noticed on faster Android devices.
  • The editor now uses some bigger default window sizes when run on bigger screens
  • Windows .exe Apps no longer store their variables in the “CopperCubeApp” folder in the registry, but in a folder named after the application name.
  • The engine now uses less memory when run on Windows / Mac OS
  • WebGL: Replaced local files warning with updated information (the “allow-file-access-from-files” flag doesn’t work anymore with Chrome)
  • Fixed a bug causing dynamic point lights not to rendered correcty sometimes when there was a directional light active as well
  • Improved polish translation
  • Fixed a problem when using the “Restart scene” action which caused memory to leak.
  • Resetting a behavior now using the “Reset” action causes the FPS camera and keyboard controlled camera also to reset their keyboard states.
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Installing Apps on MAC

Most Mac OS applications downloaded from outside the App Store come inside a DMG file. Like if you wanna download CopperCube for mac from this page, you’ll directly get the .dmg installation file into your MAC.

  1. First, download the CopperCube .dmg installation file from the official link on above
  2. Double-click the DMG file to open it, and you’ll see a Finder window.
  3. Often these will include the application itself, some form of arrow, and a shortcut to the Applications folder.
  4. Simply drag the application’s icon to your Applications folder
  5. And you’re done: the CopperCube is now installed.
  6. When you’re done installing: just click the “Eject” arrow.
  7. Then you can feel free to delete the original DMG file: you don’t need it anymore.
  8. Now, enjoy CopperCube for MAC !

You don’t have to put your programs in the Applications folder, though: they’ll run from anywhere. Some people create a “Games” directory, to keep games separate from other applications. But Applications is the most convenient place to put things, so we suggest you just put everything there.

DMG files are mounted by your system, like a sort of virtual hard drive. When you’re done installing the application, it’s a good idea to unmount the DMG in Finder.

Uninstall Apps on MAC

Removing CopperCube apps is more than just moving them to the Trash — it’s completely uninstalling them. To completely uninstall a program on MacBook/iMac, you have to choose one of the options on below.

Method 1: Remove apps using Launchpad

Another manual way to delete CopperCube apps from your Mac is using the Launchpad. Here’s how it works:

  1. Click Launchpad icon in your Mac’s Dock.
  2. Find the CopperCube that you want to delete.
  3. Click and hold the CopperCube icon’s until it starts shaking.
  4. Click X in the top-left corner of the app icon.
  5. Click Delete.

Method 2: Delete MAC apps with CleanMyMac X

Now it’s time for the safe and quick app uninstalling option. There’s a safest way to uninstall CopperCube on Mac without searching all over your Mac, and that’s by using CleanMyMac X.

  1. Launch CleanMyMac X and click on Uninstaller in the left menu.
  2. Select the , you can either uninstall it or, if it’s not acting as it should, you can perform an Application Reset.
  3. Click on Uninstall or choose Application Reset at the top.
  4. Now that the application cleanup is complete, you can view a log of the removed items, or go back to your app list to uninstall more.
  5. And you’re done to remove CopperCube from your MAC!


CopperCube Alternative App for MAC

Here we go some list of an alternative/related app that you must try to install into your lovely MAC OSX

This CopperCube .dmg installation file is absolutely not hosted in our Server. Whenever you click the “Download” link on this web page, files will downloading straight from the owner sources Official Website. CopperCube is an app for MAC that developed by Inc. We are not directly affiliated with them. All trademarks, registered trademarks, item names and company names or logos that talked about in here are the assets of their respective owners. We’re DMCA-compliant and gladly to work with you.